BREAKING: Control Resonant is real, and Remedy just flipped the table. I watched the lights drop at The Game Awards 2025 and saw the sequel land with a clean cut. New lead. New combat. New city twisted by impossible rules. Control is not just back, it is changing shape.
The Reveal, live and unmissable
The trailer opened with Dylan Faden stepping into a Manhattan that looked alive. Streets curled. Offices flexed like muscle. Voice lines hinted at a Federal Bureau of Control scramble, and a threat that was not staying inside one building anymore. The final shot locked on a weapon that shifted in Dylan’s hands, then snapped forward into melee range. Remedy is moving the fight up close.
Seven years have passed since the Oldest House, and we are out in the open now. The Altered World Event is not a rumor. It is a skyline. Remedy set the tone fast, then let the action do the talking.
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Control Resonant launches in 2026 on PS5, Xbox Series X|S, PC through Steam and Epic, and Mac through Steam and the App Store.
Dylan Faden takes point
Remedy has chosen the hardest possible angle, hand the story to the brother. Dylan, the volatile presence from the first game, is now our player character. That choice adds heat. He carries history with the Bureau, and he carries guilt. It also opens the door to powers that do not mirror Jesse’s toolkit. The Federal Bureau of Control has always feared what Dylan could become. Now we get to find out.
Manhattan as a stage is a smart pivot. The Oldest House was a maze you learned to trust. This city is a giant threshold, an urban labyrinth full of open sightlines and sudden dead ends. Expect combat bowls under bridges, tight fights in lobbies, and rooftop drops that test timing.
From shooter to action RPG, by way of the Aberrant
Remedy is calling this an action RPG, and the footage backs it up. Dylan wields a shapeshifting melee weapon named the Aberrant. It flows between forms mid swing, which lets him control distance without holstering anything. Every hit looks weighty, with cancels and counters that reward brave play. Enemies close fast. The game wants you inside the swirl.
The change away from the Service Weapon is bold, but it fits. Control’s physics and telekinesis always begged for commitment. A melee focus can turn debris into rhythm, not just cover. If Remedy leans into parries, crowd control, and reactive abilities, builds will matter. Not just numbers on a sheet, but style identities that change how you enter a room.
- New lead, Dylan Faden, not Jesse
- Action RPG structure, not a pure shooter
- Shapeshifting melee core with the Aberrant
- A reality-bent Manhattan during an Altered World Event
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What this means for play and pacing
In a city this broken, traversal is combat. Expect encounters that begin with movement puzzles, then explode. A melee forward game needs readable tells, space to breathe, and enemies that push, not camp. The trailer showed gaps closing in a blink, with attacks that punish greedy chains. That teaches patience, then rewards aggression when you learn the beat.
Loot and progression are not confirmed in detail, but the label action RPG sets expectations. Skill paths, gear synergy, and custom builds feel likely. The key is feel. Control’s best moments were about momentum, tile by tile, as you ripped chunks of the world and drove forward. If Resonant can bottle that rush in melee, it can go from great to signature.
New to Control, or stepping back in after years away, Remedy says Resonant stands alone. Fans of the universe will still catch deeper threads.
Remedy’s pivot, and why it matters
This reveal is not just a sequel, it is a statement. Remedy is steering into a focused, premium single player release after a rough multiplayer experiment with FBC, Firebreak, and a period of doubt around the business side of Alan Wake II. The studio’s identity has always been sharp stories and bold mechanics. Resonant reads like a return to that core with a louder voice.
Tying the timeline to the Remedy Connected Universe is also a power play. Doors can open both ways now. Federal Bureau lore, Alan Wake’s metaphysics, and New York’s living nightmare give this sequel a web of hooks. Players are already debating wild crossovers and how Dylan’s choices might echo across future games. That kind of promise moves communities, and it gives Remedy room to plan the long game.
Frequently Asked Questions
Q: What is Control Resonant?
A: It is the sequel to Control, set seven years later in a warped Manhattan during an Altered World Event.
Q: Who do you play as?
A: Dylan Faden, Jesse’s brother, now the lead character with his own powers and baggage.
Q: How is combat different from Control?
A: It shifts to a melee focus with a shapeshifting weapon called the Aberrant, inside an action RPG framework.
Q: Do I need to play Control first?
A: No, Remedy is positioning Resonant as a standalone story. Knowing Control and Alan Wake adds context.
Q: When and where can I play it?
A: It is scheduled for 2026 on PS5, Xbox Series X|S, PC through Steam and Epic, and Mac through Steam and the App Store.
Control Resonant is a confident swing from a studio that thrives on risk. I saw a game that wants to grab your collar, pull you into the storm, and dare you to find rhythm inside chaos. If Remedy sticks this landing, the word Control is about to mean something new.
