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Why Clair Obscur Dominated Game Awards 2025

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Danielle Thompson
5 min read

BREAKING: Game of the Year 2025 Belongs to Clair Obscur: Expedition 33

Clair Obscur: Expedition 33 just seized the year. The Game Awards 2025 closed with its name echoing through the Peacock Theater. It did not just win. It dominated. This is the rare night where players, critics, and veterans nod in the same direction.

Inside the Night at the Peacock Theater

I was in the room when Geoff Keighley called the final card. The air snapped with that mix of nerves and neon. Clair Obscur led the ceremony with a record thirteen nominations. It walked out with eight wins, the most in the show’s history. The team looked stunned. The crowd stood up anyway.

The show was a global broadcast, fast and loud, but this felt personal. Not a safe pick. Not a checkbox pick. A statement. The stage lights hit the developers as trailers rolled behind them, yet the focus, for once, held on people who built something strange and brave.

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Important

Clair Obscur: Expedition 33 set a new mark at The Game Awards, 13 nominations and 8 wins.

Why Clair Obscur Landed With Players

Let’s be clear. This win is not about hype. It is about how it feels to play.

Clair Obscur marries daring art and clear mechanics. Its world is bold, painted with thick, dreamlike strokes. The systems are sharp, readable, and flexible. It respects your time without dumbing anything down. You can feel the team’s hand in every frame and every fight.

The pacing invites both slow thinkers and quick hitters. Combat asks for decisions that matter, then rewards you when you commit. The story threads are human, grounded in choice and cost. It is beautiful, but not empty. It is smart, but never smug.

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Players describe that first fight like a slap and a handshake. It sets the tone. You learn fast, you adjust, you begin to trust it. Accessibility settings back that trust. Difficulty options are plain and fair. The game asks you to engage, then meets you where you are.

Endorsements and a Shift in Power

One more spark hit the tinder this morning. Todd Howard, the Bethesda veteran who knows a thing or two about epoch games, called Clair Obscur his personal Game of the Year. He praised it as a singular work. You could almost feel the conversation snap into place.

Endorsements do not decide awards. But they shape what the industry takes seriously next. When someone like Howard points at a risk heavy RPG and says yes, it moves the needle in boardrooms and greenlight meetings. It also backs up what players felt last night, that this win means more than a trophy.

This is a marker of shifting taste. Art forward, system forward, team forward. Fewer safe sequels, more confident debuts. Studios are hearing that message today.

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Do The Game Awards Still Reflect Developers?

Here is the tension. The Game Awards have grown into a fireworks show. Ads, premieres, a pace that can swallow developer speeches whole. I felt that tug again this year. Big checks want big trailers. Big trailers want more time.

Yet the cheers were loudest for the makers, not the sizzle. When Clair Obscur’s team took the stage, phones went down. People listened. You could tell the room wanted the craft to shine, even inside the spectacle.

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So where does that leave us? With a challenge. Keep the platform wide, but give creators space to breathe. If this show is the industry’s mirror, it should reflect both the business and the art. Last night, despite the noise, the art won the night.

Note

Awards matter most when they protect time for creators, not just premieres.

What This Sweep Signals Next

  • Risky new IP can carry a show and a year.
  • Strong art direction plus readable systems beats pure tech muscles.
  • Player friendly options are now table stakes, not a bonus.
  • Veteran praise can accelerate bold design, not just sequels.
Pro Tip

If Clair Obscur is still on your backlog, start it fresh. Do not rush it. Let the systems teach you.

Frequently Asked Questions

Q: What won Game of the Year 2025?
A: Clair Obscur: Expedition 33 took the top honor at The Game Awards 2025.

Q: How many awards did it win?
A: It had 13 nominations and won 8, the most in the show’s history.

Q: Where were The Game Awards held?
A: At the Peacock Theater in Los Angeles, with a global livestream.

Q: Why did Clair Obscur stand out?
A: It blends striking art, tight systems, and human stories. It is ambitious, but easy to read and play.

Q: Did endorsements influence the moment?
A: They echoed it. Todd Howard naming it his pick reinforced what the audience already felt.

Conclusion

Game of the Year 2025 belongs to a team that bet on art and clarity, then delivered. Clair Obscur: Expedition 33 is not just a winner. It is a direction. If the industry follows this signal, next year’s stage will look different, and better, for it.

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Danielle Thompson

Tech and gaming journalist specializing in software, apps, esports, and gaming culture. As a software engineer turned writer, Danielle offers insider insights on the latest in technology and interactive entertainment.

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